10 main software architectural patterns

10 main software architectural patterns
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Have you ever wondered how large enterprise scale systems are designed? We have! Hence, we should understand different software architectures, before applying them to our design. So, let’s meet 10 main software architectural patterns.

An architectural pattern is a general, reusable solution to a commonly occurring problem in software architecture within a given context. Architectural patterns are similar to software design pattern but have a broader scope.

Before major software development starts, we have to choose a suitable architecture that will provide us with the desired functionality and quality attributes.

  1. Layered pattern. This pattern can be used to structure programs that can be decomposed into groups of subtasks, each of which is at a particular level of abstraction. Each layer provides services to the next higher layer.
  2. Client-server pattern. This pattern consists of two parties; a server and multiple clients. The server component will provide services to multiple client components.

  3. Master-slave pattern. This pattern consists of two parties; master and slaves. The master component distributes the work among identical slave components and computes a final result from the results which the slaves return.

  4. Pipe-filter pattern. This pattern can be used to structure systems which produce and process a stream of data. Each processing step is enclosed within a filter component. Data to be processed is passed through pipes.

  5. Broker pattern. This pattern is used to structure distributed systems with decoupled components. These components can interact with each other by remote service invocations. A broker component is responsible for the coordination of communication among components.

  6.  Peer-to-peer pattern. In this pattern, individual components are known as peers. Peers may function both as a client, requesting services from other peers, and as a server, providing services to other peers.

  7. Event-bus pattern. This pattern primarily deals with events and has 4 major components; event source, event listener, channel and event bus.

  8. Model-view-controller pattern. This pattern, MVC pattern, divides an interactive application into model  ( with the core functionality and data), view  (displays the information to the user) and controller  (handles the input from the user).
  9. Blackboard pattern. This pattern is useful for problems for which no deterministic solution strategies are known. Used for speech recognition, sonar signals interpretation and different identifications.
  10. Interpreter pattern. This pattern is used for designing a component that interprets programs written in a dedicated language.

Intrigued? There are more examples and patterns descriptions here.

Apart from software architectural patterns, software development methodologies matter too. Our dedicated development team cover all the aspects of custom software development. If you doubt, you can check our discovery session procedure and…

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